By using text editing to place more than one boss, and spawning another boss before spawning Gemini Man, it is possible to load Gemini Man without the client crashing, but as the boss has no data assigned to it, it spawns as a 1x1 invisible solid tile.Īs Gemini Man was never officially released, its Level Builder icon goes unused.
However, implementing him proved to be too challenging for several technical reasons, and thus was scrapped.Īttempting to play a level with the unused Gemini Man boss placed, will usually cause the client to crash upon attempting to spawn Gemini Man. Gemini Man, coming from Mega Man 3, was originally going to be available from the launch of Mega Man Maker, with his data ported from the Make a Good Mega Man Level 2 engine.
This includes stage select themes, password menu themes, weapon get themes, cutscene themes, credits themes, boss select jingles, boss victory jingles, game over jingles, and possibly more. The NSF files for the first Mega Man game through Mega Man 6 contain most, if not all, songs from their respective games, many of which are not used in Mega Man Maker itself. These assets exist in the current build of Mega Man Maker but are unused. 4.1 Petit Devil Yellow (Never Officially Released).1.10 Prototype Health and Energy Spawners.1.7 "Prototype Block Dropper" Mega Man Sprites.1.4 Japanese "Rockman Maker" Easter Egg Logo.